Dare2Solve
The problem is about managing energy to maximize points by choosing when to spend energy on enemies to gain points and when to gain energy from enemies by marking them.
Key observations:
Detailed steps:
class Solution {
public:
long long maximumPoints(vector<int>& enemyEnergies, int currentEnergy) {
int minimumEnergy = *min_element(enemyEnergies.begin(), enemyEnergies.end());
if (currentEnergy < minimumEnergy) return 0;
currentEnergy -= minimumEnergy;
currentEnergy += accumulate(enemyEnergies.begin(), enemyEnergies.end(), 0);
return currentEnergy / minimumEnergy;
}
};
class Solution:
def maximumPoints(self, enemyEnergies: List[int], currentEnergy: int) -> int:
minimumEnergy = min(enemyEnergies)
if currentEnergy < minimumEnergy:
return 0
currentEnergy -= minimumEnergy
currentEnergy += sum(enemyEnergies)
return currentEnergy // minimumEnergy
public class Solution {
public long maximumPoints(int[] enemyEnergies, int currentEnergy) {
int minimumEnergy = Arrays.stream(enemyEnergies).min().getAsInt();
if (currentEnergy < minimumEnergy) return 0;
currentEnergy -= minimumEnergy;
for (int energy : enemyEnergies) currentEnergy += energy;
return currentEnergy / minimumEnergy;
}
}
/**
* @param {number[]} enemyEnergies
* @param {number} currentEnergy
* @return {number}
*/
var maximumPoints = function (enemyEnergies, currentEnergy) {
var minimumEnergy = Math.min(...enemyEnergies);
if (currentEnergy < minimumEnergy) return 0;
currentEnergy -= minimumEnergy;
currentEnergy += enemyEnergies.reduce((a, b) => a + b);
return Math.floor(currentEnergy / minimumEnergy);
};